A recent analysis examines the design options for async/await, highlighting rising interest amid ongoing debates about best practices and implementation challenges.
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Coding Skills
181 posts
Porting My 1993 Amiga Game To Godot, With An LLM Reading The 68000 Assembly
A developer successfully ported a 1993 Amiga game to Godot with the help of a large language model reading assembly code, completing the process in a single evening.
Decompiling A Nintendo 64 Game In 84 Days
A developer has successfully decompiled a Nintendo 64 game within 84 days, marking a significant milestone in reverse engineering and game preservation.
Show HN: I Wrote A BASIC Interpreter That Boots On UEFI Machines
A developer has built a BASIC interpreter that can boot directly on UEFI machines, enabling vintage-style programming on modern hardware.
Don’t Wordle
A growing movement urges players to stop playing Wordle, citing potential negative effects on mental health and productivity.
MartyPC Is A Cross-platform Emulator Of Early PCs Written In Rust
MartyPC is a new emulator for early PCs, built in Rust, enabling cross-platform compatibility and preservation of vintage computing experiences.
Picophysics: Single File Physics For Games On Platforms Like N64, PSX, DC
New development ‘Picophysics’ allows simplified physics processing on platforms like N64, PSX, and Dreamcast, potentially improving game performance and compatibility.
“Code Was Never The Hard Part” Is An Insult To All Programmers
Programmers and industry experts debate whether dismissing coding challenges as trivial is insulting to developers’ skills and efforts.
How To Make A Nintendo 64 Game In 2026
Guidelines and tools available in 2026 enable developers to create Nintendo 64 games, marking a significant shift in retro game development and preservation.
“Clean” Code, Horrible Performance (2023)
A recent report reveals that many software projects prioritize clean code but suffer from significant performance issues in 2023.